Thursday 24 July 2008

HOW TO MAKE WINGS

Wings do not dropl and cant be purchased from NPC (but however there are some servers where you can buy wings from NPC, but i dont think it makes game interesting).
So, here we go. There are 7 tipes of wings in Season 2 (later i gonna explain how to make Season 3 Wings) So, S2 wings are divided into 3 wings of the first level and 4 on thesecond level.
Requiring +0 wings - 180 level of your character. Wings give protection (like armor) and have the ability to increase the damage and take some damage from impact on you (as an angel and Satan). The higher the level of wings (+1, +2, +3 ... 13), the higher they have these abilities. Each level requires you wings +4 lvl. Ie +1 odenutsya wings only 184 lvl etc.
Wings or Dinorant need to go to Icarus.
Wings, made as well as weapons and chaos, that is random.
If or Angel Wings (DW), Fairy Wings (Elf), Satan Wings (DK)
To make wings, one should:
1 Jewel of Chaos
Any chaos item +4 and options
Any ichi x4-x11 / plus options
The required number of Zen

How to make a Devil, Archangel and Dark Wings To make wings second level, one should:
1 Jewel of Chaos
Wings 1 level
Ekselent ichi x4-x13 / plus options
1 Blue Feather (1 pen such blue purchased with hands. Ikaruse drop in)
5,000,000 Zen
Plus reported excellent item with any options, it increases the percentage that will turn out. And if you DK, it does not necessarily mean that you dostanutsya it is needed for a warrior wings ... can get cool elven wings or the wings for the mage. And 86% success does not mean that you will turn out to make wings vobsche ... It is desirable to make a combination of close to 100%.

Wings:
Angel Wings (Dark Wizard)
• Additional wizardry dmg - +4%, +8%, +12%, +16%, +20%, +24%, +28%;
ArchAngel Wings (Soul Master)
• Additional wizardry dmg - +4%, +8%, +12%, +16%, +20%, +24%, +28%;
• Automatic HP recovery - +1%, +2%, +3%, +4%, +5, +6, +7;
Satan Wings (Dark Knight)
• Additional dmg - +4%, +8%, +12%, +16%, +20%, +24%, +28%;
Devil Wings (BladeKnight)
• Additional dmg - +4%, +8%, +12%, +16%, +20%, +24%, +28%;
• Automatic HP recovery - +1%, +2%, +3%, +4%, +5, +6, +7;
Fairy Wings (Elf)
• Automatic HP recovery - +1%, +2%, +3%, +4%, +5, +6, +7;
Butterfly Wings (Muse Elf)
• Automatic HP recovery - +1%, +2%, +3%, +4%, +5, +6, +7;
• Additional dmg - +4%, +8%, +12%, +16%, +20%, +24%, +28%;
Dark Wings (Magic Gladiator)
• Additional dmg - +4%, +8%, +12%, +16%, +20%, +24%, +28%;
• Additional wizardry dmg - +4%, +8%, +12%, +16%, +20%, +24%, +28%
When creating the second wing, rendomno possible following options (NOT Jewel of Life):
• 10% Mana loss instead of Life 10% possibility of impact, ignores armor (damage from impact-bright yellow)
• Life +50 Increased (on 0-level wing, after rising level rises wing at +5, ie +10 wing will be with Life +100 Increased) + to the level of HP
• Manna +50 Increased (on 0-level wing, after rising level rises wing at +5, ie +10 wing will be with Manna +100 Increased) + to the level of Manny.
• + 50 of damage transfered as Life
• Increase Attacking (wizardzy) speed +5

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